News — Wilson Zorn
Breakdown: Game Resources
Posted by Jason Walters on
A roleplaying or storytelling game system necessarily prioritizes certain elements while setting aside others – at least if we want our activity to remain a game and not become a scientific simulation. Even a so-called universal roleplay gaming system must necessarily engage choices such as how to frame character abilities, narrative trajectory, and conflict mechanics, let alone just how far it will go to be “universal.” These choices are made according to the subject of the game, i.e. what the game is about, what sort of topics it encompasses. And I do not believe we can separate the subject of...
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- Tags: Breakdown, crowdfunding, Kickstarter, Roleplaying Games, RPG, storytelling, Wilson Zorn
Breakdown: World of the Breaking Point
Posted by Jason Walters on
Just a short blog entry this time as we post the “World of The Breaking Point” chapter. “The Breaking Point" is not about civil servants in general. It's about your civil servants, the fallible, troubled Pros who are driven to help others. It’s about their battle with inner and outer demons. Our Pros are not monsters, nor are they haplessly “following orders.” They have an agenda toward some greater good. They might be part of a rotten system or a corrupt team – this can be a very powerful game dynamic, especially with some Pros mired in the mess. They might be...
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- Tags: Breakdown, crowdfunding, Kickstarter, Roleplaying Games, RPG, storytelling, Wilson Zorn
Breakdown: Life in the Shadows
Posted by Jason Walters on
Author’s Comments on Breakdown: “The World of Life in the Shadows” It’s one of my greatest joys watching players bring a game to life. I thank all the playtesters so much for their contributions. At their near best, playtest games are not only a validation but a wonderful show where I’m entertained by dynamic and insightful writer-actors for whom I am a mere executive producer, providing facilities and a helpful nudge now and then. When the players don’t have to ask what they can do, I know that game materials are comprehensive and that the game is coherent. When players are...
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- Tags: Breakdown, crowdfunding, Kickstarter, Roleplaying Games, RPG, storytelling, Wilson Zorn
Breakdown: Action
Posted by Jason Walters on
Author’s Comments on Breakdown: “Action” Given our stressful year so far, I’d like to call out the game’s emotional range. Breakdown is about Pros on the edge, but it’s up to you and your group’s style whether your Pro stays grounded, peers into the abyss, or jumps in with both feet. I’ve seen play groups vary dramatically in how their Pros deal with stress, self-control, and intimacy. From a low-key slow burn to explosive melodrama, there’s no wrong way. Some individuals and whole groups play Pros who avoid stressing out. This style puts emphasis on scenes where the Pros reflect, share, and bond...
After A Long Absence...
Posted by Jason Walters on
...we're back. As you may have already guessed, other work and family requirements have kept High Rock Press on something of hiatus since the publication of Champions Character Creation Cards last year. Though it had some flaws (I noticed a glaring math error after the decks were printed), I was really happy with that project, and incredibly gratified it received an ENnie nomination for Best Aid/Accessory - Non-Digital. That meant a lot to me. I've contributed to a bunch of projects that have been nominated for awards over the years; and a few even won. But that was the first...